![]() ![]() If you think this is a point and click of those of a lifetime… well, it is but so many mechanics are added to its approach that someone can catch you by surprise in the case of a graphic adventure. For starters, this is a hybrid with an RPG, so you can expect not just puzzles, but combat mechanics, class specialization, and experience points, for example. One of the first choices we will have to make is whether we want to become a rogue, a mage or a fighter.īut what is Quest for Infamy about? It is without a doubt a classic bet with a twist towards acid humor. Our heroe”, William Roehm, is caught red-handed in the bedroom of the daughter of a noble lord, and has to leave by legs first, and donkey legs later, straight to the Lonaria Valley where he will find shelter in the small town of Volksville. That’s where our adventure really begins, hopelessly getting into a plot of dark gods, corruption, curses and sects, while our protagonist only wants to be left alone and, if possible, win the favors of some other girl in the way. It is not the most successful story and it rushes too much in the last third, but the interest is maintained more thanks to the humor of our protagonist and the way he deals with all situations.Īlthough I don’t normally talk about translations, since I understand that especially many independent companies don’t have the budget for it, I’m more scared in the case of this game, since it was promised. Talk about the glory of yesteryear, that they are no longer what they were… etcetera. However, it continues to surprise me, and for the better, that some publishers are rescuing niches to attract it to today’s main consoles. This is good news and what has happened with Quest for Infamy, a graphic adventure inspired by Sierra’s classic Quest for Glory, which arrived in 2014 after a Kickstarter and now the publisher Ratalaika has brought it to PlayStation, Xbox and Nintendo Switch. I played it at the time on PC and I have chosen the Switch version to give it a new twist that also makes all the sense in the world.īecause Quest for Infamy is not the most conventional adventure of all, nor were the Quest for Glory. It’s been a long time since I made up my mind to stop starting my adventure story writing with the state of the genre. He discovers in the Quest for Infamy review why this adventure game is less conventional than it seems. ![]() He just wants to follow his path, accompanied, if possible, by wine and female company. Roehm is a bit like the Note from The Big Lebowski, only in a medieval fantasy world. ![]()
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